For the brand new snapdragon stadium we were asked to create a experience that 30,000 stadium visitors could play at once. So we created the snapdragon race, an augmented reality race powered by people at the stadium. Via our custom web app and live broadcast consisting of 4 ptz cameras, fans raced the opposing team in a button mashing XR race where they could win prizes.
We produced and created 7 SDSU home games, complete with fireworks live actors and a multi camera AR broadcast.
We spent 3 months designing, animating, iterating and programming the central showcase for SAP’s Sapphire event. It was a rewarding yet challenging process that resulted in 9 installations over a 10,000 sqft area that immersed visitors in SAP innovation. From robots, to touchscreens, to full sized trees and massive LED walls, this is one of the biggest things we have ever built. To make it even more challenging we needed to go from empty convention center floor to a finished build in just 3 days. Thanks to our production partners VT Pro Design and Kommune + No Slate we brought it to life and made it happen.
We are normally used to creating one off activations so it’s always a cool challenge and special opportunity to design something permanent and bring it to life. Sofi asked us to create a structure that would look good from all angles and feel fresh at every football game. So we designed, built and programmed this deconstructed 30ft wide LED cylinder that updates with live dynamic content and stats and is viewable from every direction at SOFI Circle.
Posted in Design, Motion, Work | Leave a commentWe created two activations for this years US Open tournament, Our first activation, a dynamic and interactive Tennis ‘Art Game’ developed for Chubb, harnessed the power of AI body segmentation and depth camera technology. This innovative game allowed participants to create unique pieces of art with each swing, turning every tennis movement into a distinctive artistic expression. The seamless combination of AI and sports evoked a whole new level of engagement.
Our second activation was in collaboration with Chase. By utilizing AI-driven background removal technology, we transported participants to various iconic locations around New York City. Users could virtually travel and immerse themselves in the vibrant culture and iconic sights of NYC, all while holding an augmented reality US open trophy. This activation effortlessly blurred the lines between the digital and physical realms, delivering a unique and unforgettable experience to every participant at the US Open.
For the new SOFI Stadium we wanted fans to share their Sofi Experience with the world. So we created an AI powered video booth experience that placed fans in impossible locations. Using a combination of a kinect depth sensor camera and AI body segmentation we were able to isolate users from their background and place them into believable locations. All of this was then easily shared with a simple QR code scan.
Posted in Design, Motion, Work | Leave a commentYou ever want to play a life sized Pop-A-Shot on projection mapped steroids? Well now you can! We partnered with BRICK CITY HOOPS hoops to create this larger than life interactive basketball experience that lets users test their skills in a two story tall fully immersive court.
For Lunar New year we were asked to create a 8 bit video game that let players unlock good fortune and prizes for panda express.
Game link: LIVE GAME
We had so much fun we even made some 8 bit characters of our own…
Posted in Design, Illustration, Work | Leave a commentFor the new Scream Movie we created an interactive, choose-your-own-adventure 360 web game that allows players to explore the original Scream house while trying not to get killed by Ghostface. survivescreamhouse.com
PRESS
FWA Site of the Day
Clio Award
Collider
Bloody Disgusting
We were approached by INNOCEAN to direct 3 spots for the all new Kia Stinger. When we first saw this project, we jumped at the idea of telling a different kind of feature story. One that focuses on the feeling and the excitement related to the technology that is at the heart of the Kia Stinger. Using two 40k lumen projectors, volumetric light and some surreal DMT vibes we crafted 3 spots to highlight the Kia Stinger
BTS
THE SPOT
SELECT STILLS:
For the Cyberpunk 2077 release we crafted up an alternate reality gaming experience that let contestants hack into a high tech shipping container to unlock real prizes (all from the comfort of home). Working alongside the amazing VTprodesign team this physical + digital experience challenged users to disable laser security grids, activate thermal cameras, and even control a robot plasma cutter to win the challenge. It was wild to see this one go from design to reality.
Initial 3D designs
During these pandemic times we have been coming up with new ways to help makes audiences feel more engaged with digital experiences. For the White Claw Winter Games we created a Claw machine that you could control over the internet to win prizes that get delivered to your door instantly! Fun one with our friends at VTProdesign.
Posted in Design, Motion, Work | Leave a commentWe were tasked to design and build the central showcase for SAP Sapphire event. Typically Sapphire is a 3 day annual summit attended by 26,000 customers, partners, and employees from 180 countries. But with a global pandemic the event was canceled. This is the story of how we transformed a physical activation to an interactive online experience.
You can try out the experience for yourself at commitwater.com
A unique thing about this project was it utilized multiple disciplines that all came together to make something cohesive and engaging. SAP is behind the scenes the backbone of alot of companies but its hard to tell that story without showing an example. So for this project we created a fictitious brand called “Commit” that uses SAP to power their intelligent enterprise.
We designed Commit from the ground up, creating logos, branding, and product design. Then we designed physical installations that show how Commit uses SAP to power their business.
The physical installations involved clear OLED tvs, giant led walls, dmx controlled lighting and multiple industrial robots.
The physical installations were filmed then brought to life on an interactive website.
The web experience lets users design their very own bottle and actually get it shipped to their home. So even though people couldn’t experience the event they were able to interact and then receive an actual physical product.
Even with quarantine we still wanted to make something awesome for our friends to experience. So we created RoboArcaid. Collaborating with our good friends VTProDesign we created a custom live streamed video game that lets you control giant robots all through a website. Custom power ups and physical effects can be triggered all from the comfort of your home.
The game was built from scratch in unreal engine to take in inputs from the robot controllers. In the game you battle corona virus from the comfort of your couch, so we created this animated trailer to explain.
This interactive live streaming, robot controlled game hopefully will bring a little joy during these quarantine times.
PRESS:
FWA site of the day
Motionographer Feature
Live Design
We love taking people out of their normal reality and immersing them with interactive installations. So when Intel reached out to us to make a new experience that leverages the power of the multi core i9 chipset and dolby atmos spatial audio we were excited to see how far we could push it. We decided to make botanical dimensions. An immersive experience that takes place in a real jungle (in downtown LA)
We combined spatial audio, giant hexagon LEDs, rear projected screen, haptic fans and a custom controller that allowed you to fly through a generative botanical world. Here is a quick video recap and some pictures of the setup that went into making this one happen.
We rented out a warehouse space in south LA to serve as the canvas for our jungle.
Then brought in a bunch of plants
And even added a lake
Via RSVP people could come experience this rare solo experience. Where they walked into a warehouse in LA and entered a full on jungle complete with real dirt, plants and immersive audio.
We designed a generative world using unreal engine, that visitors were able to fly through using the custom controller all while feeling insane spatial audio whip past them in the jungle.
Poster design for the event:
Interactive button mashing game created for AWS Intersect festival. The event was led by Production Club, who reached out to MOS to create a fast paced button mashing game that would be rock solid underneath the immense pressure of excited (possibly inebriated) guests. MOS was responsible for designing, fabricating and programming the LED reactive podiums as well as programming the game logic and triggering dmx lights and co2 blast.
Posted in Design, Motion, Work | Leave a commentInteractive Basketball and Running experiences we created for SXSW.
We toured the event around the US and to Brazil and Europe.
Raw footage of the basketball experience:
Posted in Design, Motion, Work | Leave a commentIf you ever wanted to play Mario Kart in real life now is your chance! We partnered with intel and k1 speed to put together a worlds first virtual reality go kart experience!
BTS
In Game
Posted in Work | Leave a comment
Permanent interactive installation installed at SAP’s new york offices located at 10 hudson yard. MOS was responsible for installing and creating a interactive installation that responded to users movement and constantly evolved with live data.
Posted in Design, Motion, Work | Leave a commentMOS created a Reactive dance floor for Primeknit event in Venice, CA. Using a combination of Zed camera, touchdesigner and projection mapping to create a projected floor that tracked the dancers movements and created real-time visuals.
Posted in Design, Motion, Work | Leave a commentInstallation we created for Badgley Mischka at SAP Sapphire event. Users were able to vote for their favorite dress and trigger reactive visuals and realtime data on what others had chosen at the event.
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